J Cole Morrison
J Cole Morrison

J Cole Morrison

Cloud Architect, Software Engineer, former Techstars Hackstar, AWS Solutions Architect, and Founder at awsdevops.io


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HTTP 1, 2, and 3 in a Nutshell

Posted by J Cole Morrison on .

HTTP 1, 2, and 3 in a Nutshell

Posted by J Cole Morrison on .

HTTP 1, 2, and 3 in a Nutshell

Protocol - a set of rules to follow

TCP Protocol - a set of rules computers follow to talk to each other with accuracy. If I send it, I'll make sure you've gotten it even if I have to stop the world...you'll get it. That or I'll die trying.

UDP Protocol - another set of rules for computers to talk to each other. I'll send it, I don't care if you get it. But if you do get it, it'll be way faster.

HTTP Protocol - a set of rules built on top of TCP for doing all the stuff we do...with HTTP. Like request web pages and images.

Protocols on Protocols - Wait, HTTP is on top of TCP? Yes. It's kind of like playing a board game (TCP) and then making another set of rules on top of it (HTTP). i.e. given a pair of dice, blank cards, and a board (TCP) we can make up another set of rules and play monopoly (HTTP).

HTTP/1.0 - new TCP connection (a connection based on the TCP protocol) for EVERY request/response.

HTTP/1.1 - can "keep alive" the same TCP connection for every request/response, but each request/response must still be sent serially. Since modern browsers need to send multiple requests/responses in parallel (i.e. sending CSS/JS in parallel), they'd bypass this limitation by ... making multiple TCP connections. This defeats the purpose of HTTP/1.1 and makes "keep alive" more like "walking dead."

HTTP/2 - using ONE TCP connection, it can send multiple request/responses in parallel! But, TCP can't tell the difference between any given request/response and is paranoid about sending everything accurately. Therefore if one data packet goes missing, everything comes to a halt until that packet is resent. This means you could have 3 files being sent, and packet loss on one file will hold up all 3 from transmitting. In networks with "high" packet loss (2%), HTTP/2 can be slower than HTTP/1.1.

HTTP/2 and TCP Head of Line Blocking - this problem where TCP stops the party to find the lost packet before sending anything else is known as "head of line blocking." TCP's benevolent heroism in finding lost packets is finally interfering with its day job.

QUIC - a new protocol built on top of UDP. Since we can't deal with TCP's paranoia, we'll go with the risk-taking UDP. But, the QUIC protocol makes UDP trade in its black leather jacket and motorcycle and start checking to see if things are actually sent and received. By the way, QUIC doesn't stand for a damn thing, it's just quick without the K. Naming problems in programming persist.

QUIC Streams - in this new protocol, using a single UDP connection, we can send parallel requests/responses! Even better, it can tell the difference between the parallel requests/responses. This means that if one request/response experiences packet loss, the others aren't stopped. UDP has also started wearing a suit and tie now.

HTTP/3 - like a cake boss layering on happiness, HTTP/3 is the HTTP protocol re-implemented on top of the QUIC protocol (which is on top of UDP, the former bad-boy). This means parallel request/responses without the "head of line blocking" problem. This means faster requests/responses in general.

And thus ended the trilogy of HTTP. For now. The moral of the story? Your TCP connection either dies a hero finding packets or lives long enough to replace UDP as the inconsistent villain.

J Cole Morrison

J Cole Morrison

http://start.jcolemorrison.com

Cloud Architect, Software Engineer, former Techstars Hackstar, AWS Solutions Architect, and Founder at awsdevops.io

J Cole Morrison

J Cole Morrison

Cloud Architect, Software Engineer, former Techstars Hackstar, AWS Solutions Architect, and Founder at awsdevops.io


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